CV

I am a founder and fractional CTO/CPO. I build and ship my own games, and I run Blitz No-Code. Paperturns is a hex tactics game with a server that validates and saves every online action and a local mode that needs no server. Riesgus is a real-time conquest game built in Unity 6.3 LTS with C#, published to WebGL and Windows, and covered by 61 Unity tests plus browser tests run against production.

Projects

Paperturns · v0.6.1
Hex tactics for 2 to 4 local, online or AI players. Server-validated online rooms with reconnect, local play without the server, English and Spanish.

Riesgus · v0.34.5
Real-time conquest on a Risk map. Unity 6.3 LTS, C#, URP, WebGL and Windows builds. Units defined in a single units.json with a generated contract. 61 Unity tests plus browser tests.

Technologies

TypeScript, C#, Unity, URP, WebGL, Node, Bun, Three.js, Astro

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